Regulations

 

 

REGULATIONS FOR THE LONDON SUPER LEAGUE

 

 

 

Contents; 1. Authority

 

2. General provisions

 

2.1 Eligibility to enter

 

2.2 Format

 

2.3 Team

 

2.4 Line up

 

2.5 The draw

 

2.6 Re-arranging matches

 

2.7 Spectators

 

2.8 Same polarity at both tables

 

2.9 Seating rights

 

2.10 Overall rankings

2.11 Rulings and appeals

 

2.12 Forfeits

 

2.13 Drop outs

 

2.14 Overhearing

 

3. Behaviour

 

4. Systems and conventions

 

4.1 Bidding methods

 

4.2 Carding methods

 

4.3 Alerting procedures

 

5. Playing time

 

5.1 Length of match

 

5.2 Late arrival

 

5.3 Unplayed boards

 

5.4 Players unable to complete match

 

1. AUTHORITY

The London Super League is played as a level 5 competition.

Any issues and difficulties which are raised during the season will be resolved by the

Organising Committee (O.C), acting in conjunction with the team captain where neccesary.

 

The LSL is played under the laws of Duplicate Bridge 2017 with such modifications as have

been approved by the WBF Laws Committee.

 

 

2. GENERAL PROVISIONS

 

The LSL is played under the laws of Duplicate Bridge 2017 with such modifications as

have been approved by the WBF Laws Committee.

 

2.1 ELIGIBILITY TO ENTER

The LSL is open to any player who is in good standing with the host venue and who is

known to the O.C to be a player of good sportsmanship and with high ethical values.

 

The O.C has the right to deny any player entry to the competition without stating its'

reasons.

 

2.2 FORMAT

 

Matches are played over 24 boards, in two stanzas, of pre-duplicated hands, by teams

of four to six players.

 

Scoring is by IMP's, converted to Victory Points according to the following scale;

 

0-1 10-10 28-34 16-4

2-5 11-9 35-43 17-3

6-10 12-8 44-53 18-2

11-15 13-7 54-65 19-1

16-21 14-6 66+ 20-0

22-27 15-5

 

 

 

2.3 TEAMS

 

Teams are allowed up to eight members, with no more than six players playing in

any one match.

 

No player may be part of more than one team in the LSL during any season. One

player will be assigned captain of the team.

 

Substitutes are allowed given that they comply with the section regarding eligibility

to enter (see 2.1) and that they are not part of another team in the same division,

or has played substitute in another team in the same division during the same season.

 

Any player, part of a team in division one, playing as a substitute in division 2, will

incur an automatic handicap of 1 IMP per board.

 

2.4 LINE UP

 

It is the responsibility of the captains to ensure that the players sit in the right direction,

that the score is recorded correctly and to communicate with the O.C regarding any

issues relating to the LSL.

 

In the case of more than four players taking part in any one match for one team, the

opposing captain must be notified before the match, and the team forfeits any

seating rights throughout the match.

 

No more than six players may be used by any team for any one match.

 

For the second stanza, both pairs on one team, according to the seating rights (see 2.9)

will change seatos to face new opponents.

 

In the case of a team using a third pair for the second stanza, the remaining pair must

not play the same opponents again.

 

In the case of one team re-arranging the partnerships within the team for the second

stanza, the opposing team shall have full seating rights for that stanza.

 

All formations must remain constant throughout the stanza, with the exception of players

unable to complete the match (see 5.4).

 

2.5 THE DRAW

 

The draw will take place before the start of the season by a random draw.

 

 

2.6 RE-ARRANING MATCHES

 

Re-arranged matches must be played at the host venue after the first date - and before

the last - of the season for the division in question.

 

If any team needs to re-arrange a match, the following will apply;

a) If notice is given before the start of the season, the opposing team will have to

comply, and no penalty given.

 

b) If notice is given at least two weeks before the playing date, the opposing team

has the option of refusing - in which case the match will be a Walk-Over -

but may agree to play the match on another occasion.

The team seeking to rearrange will be fined 1 V.P.

 

c) If notice is given at any later stage, it will be an automatic Walk-Over (16-0)

 

 

2.7 SPECTATORS

 

Spectators must accept the wishes of a player who does not want to be watched,

but a spectator cannot be prevented from watching another player at the table who

does not object.

 

All spectators must behave in accordance with law 76 of the Laws of Duplicate 2017.

 

 

2.8 SAME POLARITY AT BOTH TABLES

 

In the event that both pairs in a team wit in the same polarity on one stanza,

the score for the stanza will be zero.

 

The stanza that has been completed in the match will determine the score in the

match according to the same scoring method as for a full 24-board match.

 

Both pairs at the table are equally responsible for making sure that they sit in the

correct positions, and no one pair can be held responsible over another.

 

 

2.9 SEATING RIGHTS

 

In every match, there is a designated home and away team. The home team is the

first named team in the draw for that round.

 

For the first stanza, the away team will sit first, and the home team will choose

opponents. For the second stanza, the home team may choose which physical table

they want to sit at, and the away team will sit accordingly.

 

 

2.10 OVERALL RANKING

 

The ranking within the division is decided by the number of V.Ps.

Should two or more teams finish with the same number of V.Ps, the outcome will be

decided by the V.P result in the match (es) between the teams.

 

Should the V.P result in the matches between the teams fail to produce a winner,

extra boards in lots of four will be played to decide the outcome.

 

 

2.11 RULINGS

 

In the case of a technical irregularity at the table, players should notify the director or,

in the absence of a director, a member of the O.C, who will nominate a player with

a good understanding of the laws to make a ruling.

 

In the case that a ruling needs a bridge judgement to be made, the O.C will

consult at least three players during the next break in play and rule in accordance with

the relevant laws.

 

in the case that a team wishes to appeal a ruling, the captain of the team must notify

a member of the O.C during the playing date. The O.C will then assign at least three

players of good standing within the league to act as an appeals committee, and the

panel's decision will be final.

 

There's no deposit required for an appeal.

 

 

2.12 FORFEITS

A match forfeited for any reason may result in that team deemed ineligble to

participate in the LSL.

 

A forfeited match will result in the opponents scoring the higher of

a) Their average score for the season, or

b) The average score of the retiring team's opponents prior to the forfeit.

 

 

2.13 DROP OUT'S

 

Any team dropping out of the LSL may be deemed ineligble to participate in

the LSL by the O.C.

 

Teams who have yet to play the dropped-out team will receive the higher of

a) Their average score for the season, or

b) The average score of the dropped-out team's opponents.

 

 

2.14 OVERHEARING

 

In the case of a player overhearing any conversation about a board yet to be

played at his table, the player should immediately notify a member of the O.C.

 

If the O.C deems the board unplayable, it should provide the table with a

substitute board to be shuffled and played.

 

Any player discussing a board in such a way that information can be overheard

will receive a warning. Failure to correct this behaviour will result in a penalty

of 1 V.P for the offending team, and their match will be given a substitute set

of board for completion of the match.

 

 

3 BEHAVIOUR

 

The aim for the LSL is for all players to enjoy their game and the atmosphere

at the table at all times, and at no time feel uncomfortable at the table because

of another player's behaviour.

If any player behaves in such a way that it causes aggravationj to any player,

kibitzer or staff, a warning will be issued to the player and the captain of the

team notified.

 

Should the player's attitude not improve as a result of this, the O.C have the right

to ban the playuer from the competition for such time as it deems appropriate.

 

 

SYSTEMS AND CONVENTIONS

 

4.1 BIDDING METHODS

 

Two identical convention cards must be presented to the opposition before each

stanza. There're no restrictions as to what bidding methods are allowed.

However, the opponents should not be at a disadvantage due to lack of information

about a system.

Inaccurate, inadequate or late disclosure, or use of methods not permitted by

regulations, such as the use of encrypted signals, can all give rise to a successful

claim of damage on a deal, and to the method being disallowed until adequate

disclosure is provided.

 

Where unusual methods are used, appropriate notice must be given to the

opposing team for them to agree on defensive methods.

Where Highly Unusual Methods (HUM) are used, the opponents must be notified

at least on the playing date prior to the match in question, and all seating rights

will be forfeited.

 

Both players in a partnership must use the same bidding and carding methods

throughout a stanza.

 

 

4.2 CARDING METHODS

 

All systems of leads, signals and discards are permitted providing that reasonable

detail can be provided on the convention card, and that no signal given to partner

is based on information not available to declarer (encrypted signals).

 

 

4.3 ALERTING PROCEDURES

 

No player may request his opponents not to alert.

 

The alerting procedures to be followed are those set out in section 5 of the EBU

Orange book,

 

In the absencee of an alert, the opponents are entitled to assume that a call is natural

and carries no maning other than what can reasonably be understood by the

opponents.

 

No play of the cards is to be alerted.

 

 

PLAYING TIME

 

5.1 LENGTH OF MATCH

 

The playing time for 24 boards is 3hr 15 min. Boards not played within this time may

be removed.

 

If any pair feels they may have been damaged by the slow play of an opponent, they

should seek a ruling. If the Director can establish that one side is largely at fault for

the slow play, a penalty of 3 IMP's for every board not completed may be imposed.

 

5.2 LATE ARRIVAL

 

If any part of a team, without giving notice, arrives more than 10 minutes after

starting time, the opposing team has the right to remove one board from play

and claim a 3 IMP penalty. Further reductions, at the same rate, may be made for

every additional 5 minute period. The match will be ruled a Walk-Over if the delay

exceeds 25 minutes.

 

If notice is received from any member of the opposing team that all, or part of, the

team will arrive late due to circumstanced beyond their control, boards may be

reduced at the same rate as above, but no penalty will be issued.

The match will be ruled a W-O if the delay exceeds 45 minutes.

 

Any team may choose to waive all, or part of, these penalties, and may choose,

in agreemnet with the opposing captain, to cut the number of boards in a match

with a late start.

 

5.3 PLAYER UNABLE TO COMPLETE A MATCH

 

All players must be prepared that the match may take up all of the allocated

playing time, and must not put pressure on any opponent to play faster.

 

Should a player, for any reason, be unable to complete the match, the captain

will have the option of completing the match with a substitute, or else concede

the match.

 

The substitute must not be part of another team in the same

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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